laurabordin@gmail.com / +39 340 233 5494 / www.laurabordin.com
[After an internship at Frog Milano last summer, now working there full time]
EDUCATION
• Scientific High School, Venice.
• Undergraduate degree in Visual and Performing Arts at IUAV University of Venice.
• March 2010 graduated from IUAV’s graduate degree in Visual and Multimedia Design, specialising in Interaction Design, with 110/110 cum laude.
EXPERIENCE
• My strengths are in generating ideas, planning the design process, problem analysis and communication.
• I am particularly interested in visual and interaction design, especially in the human and social aspects of the two disciplines.
• I am experienced with Photoshop, Illustrator, InDesign, Adobe Premiere, Final Cut, Cinema 4D, Ezedia MX, Dreamweaver, WordPress, Joomla. I feel very confident in prototyping with Processing and Flash.
• I am one of the contributors and developers of Random Clapping, IUAV’s Interaction Design student website.
• October to December 2006: I worked for Faro s.r.l., Venice, designing icons for their software PiGreco.
• July to October 2007: I co-organized TeachMe 4, Venice’s Festival of Visual Communications.
• October 2007 to March 2008: I collaborated with the Comune di Venezia, designing the graphics for Indagine sul gioco d’azzardo tra i giovani, a book about gambling among young people.
• June to August 2008: I designed and produced (with Davide Cocchi, Benito Condemi de Felice, Pamela Moscarda) Audio-Visual Connections, an interactive installation presented at the Festival Media Mediterranea 10 in Pula, Croatia.
LANGUAGES
Mother tongue: Italian. I speak and write English well.
PORTFOLIO
Here are links to some of my projects:
masQuest: a team project to design a mobile phone application that allows people to play role-playing games in the streets of Venice during Carnival, providing a richer and more enjoyable Venice Carnival experience.
The project has a website where people can create and share games with the community before Carnival begins (more information).
Bloom: a team project to design an installation in a public space in Venice.
Bloom allows people to live an extraordinary experience in one of the most beautiful and quiet places in Venice.
People become orchestra directors: their musicians are ripples; their instruments, projected water lilies (more information).
Spook: a team project to design a mobile phone application which transforms a boring visit to a museum in a great adventure.
It aims to stimulate children aged 8 to 10 to visit and appreciate museums, something usually imposed by their parents (more information).
and here is my website.